The Wicked West

The Fractured West

"Travel between regions is never just distance—it is risk, rumor, and the slow realization that the world does not agree with itself anymore."

The Blighted Badlands

The Wastelands

A desolate, windswept expanse of barren rock, crumbling frontier towns, and open plains that feel wrong in ways people struggle to describe. Time doesn’t behave here the way it should. Weather arrives without warning. Mirages appear too perfect to be natural.

The Badlands are infamous for phenomena that mimic life without being alive. Spectral coyote packs roam the flats, their howls arriving before tragedy like a warning the land itself gives too late. Travelers speak of being lured by visions of loved ones—only to realize they’ve been walking toward emptiness for hours.

The Darkened Coast

Pacific Northwest

A jagged, storm-lashed shoreline where mist blankets the forests and waves hammer black cliffs. Here, the sea is not just dangerous—it is selective. Ships vanish without wreckage. Lighthouses shine for no one. And the air tastes of salt and secrets that refuse to stay submerged.

On fog-heavy nights, phantom beacons blink offshore, calling vessels toward reefs that shouldn’t be there. Inland, coastal forests weep briny resin, and twisted roots form shapes too close to grasping hands. People live here by superstition not because they’re foolish, but because the rules of survival have been rewritten by the tide.

The Eerie Appalachians

Mountains of Madness

A rugged spine of mist-shrouded mountains where daylight feels dim and the air hums with tension like a held breath. Narrow hollows hide isolated communities bound by old customs, and strangers are measured by what they refuse to say as much as what they do.

Lantern-lit figures are seen working abandoned mine shafts, their picks ringing from places no living person should be. Somewhere in the high trails, an “endless switchback” bends back on itself, sending hunters out at dawn and returning them miles—or years—away. The Appalachians don’t simply hide things. They keep them.

The Forsaken Frontier

Southwest

A scorched expanse of mesas, canyons, and arid plains where the sun burns the land by day and the night wind strips warmth like a punishment. This region is full of ruins: cliff dwellings, collapsed missions, and towns that died from thirst long before they died from fear.

Heat shimmer turns into figures that vanish when approached. Voices echo from canyon depths in no known language—warnings, temptations, or prayers spoken to things that never should have listened. The Forsaken Frontier is where the West feels ancient, and where history is not dead—it is awake.

The Ghostly Northeast

The Haunted Colonies

Dense forests, craggy coasts, and weathered colonial towns where the past refuses to fade. Here, hauntings aren’t isolated incidents—they’re part of the landscape. Mists curl through narrow streets, and figures vanish when approached because they were never fully there to begin with.

Harbor wraiths pace docks with lanterns swaying in unseen hands. An old church bell sometimes tolls at midnight for no living congregation, heard only by those marked for death. The Haunted Colonies are not loud with terror. They are quiet with inevitability—like the world is politely insisting that it remembers every name.

The Haunted Heartland

The Dark Plains

Endless grasslands and lonely farmsteads beneath skies so wide they feel like judgment. In the Heartland, distance is its own predator. The horizon offers no safety, only more land that looks the same until it doesn’t.

Wandering lights drift across the plains at night, and following them is how people vanish without footprints. Cornfield phantoms move at dusk—farmers, scarecrows, and silhouettes that stand too still to be human. The Heartland is what happens when the frontier becomes empty enough for something else to move in.

The Shadowed Sierras

The Lost Peaks

Towering granite peaks, dense forests, and valleys that swallow sound. Gold still exists here, but it comes with a cost that spreads faster than any rumor. Old mining towns sit frozen in time, and certain trails shift overnight, stranding travelers in terrain that insists it has always been different.

Ghost lights drift along ridgelines, leading the unwary toward cliffs. And deep in sealed shafts lies cursed ore that breeds greed, paranoia, and ruin—turning partners into enemies and families into graves. The Sierras don’t punish people for coming. They punish them for taking.

The Southern Shadows

Cursed Dixie

Moss-draped cypress, riverlands drowned in fog, and decaying plantations where history bleeds into the present. Here, the land is heavy with grief, cruelty, and unfinished stories that cling like humidity.

Will-o’-wisps drift above black water, luring travelers into places that won’t let them back out. Some mornings carry phantom musket fire through the mist, as if battles are repeating to keep the dead from noticing they’ve already lost. The Southern Shadows are a reminder that curses don’t always come from magic. Sometimes they come from history.