The Blighted Badlands
Barren rock, abandoned settlements, dry mines, hard weather, strange mirages, and ghost towns where fragments of the past sometimes repeat.
Setting canon treats geography as history made visible. The East, South, and western frontier do not express supernatural pressure in the same way because they did not arrive at the present through the same events.
Arkham, Boston, New York, old institutions, ports, wealth, universities, and deeply layered supernatural history.
The unfinished aftermath of slavery, war, Reconstruction, river country, battlefields, and communities living with what history left behind.
Gold, rail, migration, boomtowns, vast distance, thin institutional reach, and fast-growing supernatural pressure.
Barren rock, abandoned settlements, dry mines, hard weather, strange mirages, and ghost towns where fragments of the past sometimes repeat.
Storm-lashed coastline, black cliffs, deep forests, fog, isolated settlements, phantom lights, and stories carried inland from the sea.
Old hollows, isolated communities, mine country, inherited customs, and mountain roads where distance and time do not always agree.
Mesas, canyons, missions, mining routes, long distances, desert heat, and places whose supernatural history predates the people now crossing them.
Colonial towns, crowded ports, universities, old families, graveyards, civic institutions, and supernatural systems with generations of history behind them.
Rail lines, farms, open prairie, isolated communities, enormous distances, and local warnings preserved by the people who work the land.
Gold country, mountain settlements, abandoned claims, difficult passes, and the lingering consequences of the rush that transformed the West.
Riverlands, swamps, battlefields, plantations, ports, communities rebuilding after war, and supernatural consequences rooted in generations of violence and unfinished history.