Survive the Frontier
A brutal western world of guns, hard choices, desperate towns, old grudges, and consequences that keep moving after the posse rides on.
A gothic Western tabletop roleplaying game where history, myth, violence, faith, and the supernatural collide on a frontier that remembers every choice.
This land don't beg for justice — it demands it.
— High Marshal Gideon SteeleBeneath the railroads, mining towns, churches, battlefields, and cities of nineteenth-century America lies another history: one written in bargains, blood, old powers, and the pressure of the Veil.
A brutal western world of guns, hard choices, desperate towns, old grudges, and consequences that keep moving after the posse rides on.
Hex Coins let characters push against fate itself — but every demand for a different answer can draw attention from beyond.
The supernatural is not decoration. The Veil is a living threshold where mortal history, strange powers, and darker obligations collide.
The rules, the Game Marshal's authority, and the hidden history of the setting each have a place of their own.
Build Your Legend
Character creation, Marks of the West, Powers of the Veil, equipment, burdens, adventuring, combat, and the rules players use at the table.
Run the Darkness
Campaign structure, adjudication, encounters, NPCs, threats, supernatural hazards, relics, rewards, and the tools that keep the frontier alive.
Learn What History Buried
The chronology, regions, institutions, cosmology, factions, unresolved mysteries, and hidden history beneath the mortal frontier.
The website is more than a storefront. It is the digital table surrounding The Wicked West.
Build, save, manage, and print characters for The Wicked West.
Campaign management, NPC tracking, encounters, Hex Debt, and the records that keep consequences alive.
Write and format homebrew adventures, supplements, and complete books in the visual language of The Wicked West.
Start free. Upgrade when you want more characters, campaign tools, community access, and publishing power.
Build a character. Gather a posse. Step onto the frontier. What happens after that belongs to you.
Join the Posse